Known Issues with Can’t Stop
Problem: The game won’t advance to the next player. It leaves pieces on the board after the game is done.
Workaround: Reboot your sim.
This is due to a bug in Second Life. To move the game pieces, the Can’t Stop table needs to “link” and “unlink” the prims. Because of a bug in Second Life, sometimes a sim will get into a bad state, which makes it that scripts can’t do the link commands they need in order to work. If you reboot your sim, it will fix this problem. For most people, once they reboot their sim, they never see this issue again, and the game works perfectly for them from that point on.
If you would like Linden Lab to fix this bug, you can vote for it on the Jira. The Jira is a list of all the bugs in Second Life, and by voting there you can tell Linden Lab that you think this bug is important and you would like them to fix it. To vote for this bug, visit SVC-1022, log in with your Second Life name and password, and click the vote link in the left column of the page.
Problem: The game doesn't work when you (the owner) are not online.
Fix: Set your Land Options to allow the Group to Create Objects.
The Can't Stop game needs to rez pieces during play. It works this way because there potentially could be a lot of pieces on the board, and it would use up all your prims to keep them rezzed even when no-one was playing. If your land is set so that nobody except you can Create Objects, then the game won't be able to rez the pieces it needs. It will work when you are online — that's just a quirk of the Second Life permission system. When you are offline, even scripts that you own can't rez new objects.