DANGER ZONE by Procyon Games

Danger Zone is a game for 3 to 8 people.

OBJECTIVE: Run home with as many gems as you can. The player with the most gems at the end of the game wins!


The first time you play you will need a HUD. Touch the game table top, then click Get Hud from the popdown dialog. To join the game, first see if it’s a Free Play game or not. If it’s Free Play, the top will have a rotating sign that says “Free to Play -- Click here”. Click the table top, then click Rez Platform from the blue popdown. You will see a stepping disk appear with your name above it. Right-click the platform and choose Play.

If the game says “Pay here to Play” then you need to pay first. Right-click the table and select Pay. Once you pay the game, your platform will appear, and you can right-click it and Play to begin.
You need at least 3 players to start the game. Once three players have join, anyone can start by clicking Start on their HUD, or the Start button on the table top.


Danger Zone is played in 5 rounds. In each round, several cubes are revealed one at a time. With each cube, a player has two choices: Do you Stay in the Danger Zone and get more gems, or do you take your gems and Run home to safety?

After each cube is revealed, each player secretly chooses to Stay or Run. When all players have decided, the choices are revealed and the next cube in the round is revealed.

There are two kinds of cubes. Gem cubes reward players with gems, and Hazard cubes activate the many hazards found in Danger Zone.

If a gem cube is revealed, the gems are divided equally among the players who haven’t yet run home in that round. Any gems left over remain on the table, to be possibly taken by players running home.

When a hazard cube is revealed, watch out! If it’s the first time this particular hazard has shown up for this round, then that hazard is merely activated. But if the same hazard shows up twice, then it’s a catastrophe and any players still in the Danger Zone are killed! (Everybody comes back for the start of the next round, though).

PLAYER ACTIONS: After each cube is revealed, you must choose to Stay or Run by clicking on one of the two buttons. If you Stay, you are risking the chance that a Hazard might appear next and wipe out all the gems you’ve accumulated this round. If you get killed by a hazard, you don’t score any gems.

If you Run, then you make safe all the gems you’ve collected so far this round. These gems count toward your final score. But you’ll have to wait until everyone else finishes the current round.

Dividing Gems

Gems are always divided equally between players. For example, if three players are still in the Zone, and an 11-Gem cube is revealed, then each player would receive 3 gems, and 2 gems would remain on the table.

When players Run home, gems on the table are divided the same way. For example, in the next turn two players decided to Run. They each score the 3 gems the got in the previous turn, plus 1 more from the 2 that remained on the table.


If you want to change your view of the table, hold down the Option key and click-drag on the game table. Ctrl-option drag changes your tilt.

The arrows in front of each player shows their status:

Purple arrow —— Still in round, not yet decided to run or stay.
Yellow arrow —— Still in round, has decided run or stay.
Red arrow —— Staying in Danger Zone.
Green arrow —— Running away with gems
When you click RUN or STAY, you are allowed to change your mind and click the other button, up until everyone has decided.


In general, you want to do the opposite of what everyone else is going to do. If you’re the only player to run home, you can grab a lot of gems off the center of the table. If you’re the only player to stay at the end of a round, you can get a lot of gems from the next few cubes.

Try not to fall behind in the first few rounds. If you’re playing catch-up at the end, you’re forced to take greater risks.

You can check your score by clicking on your arrow indicator. But the game won’t tell you other players’ scores until the end. Try to keep track of who is in the lead. If it’s a close game, you sometimes have to go with your gut instinct.

Cubes are drawn from a “deck” without replacement. So, if the 17-Gem cube shows up early in the round, you know it won’t reappear again until the next round. There are 15 Gem cubes (with numbers from 1 to 17, two each of 5, 7, and 11) and 15 Hazard cubes (three each of the five hazards). You can see every cube that’s dropped so far in the history section of the table (the large oval at the bottom).

If players are killed by a hazard, one of those hazard cubes is removed from the game (and displayed on the table next to the Reset button, with a red “X”). It’s uncommon for the same hazard will kill everyone twice in one game. It’s impossible for the same hazard to kill everyone three times in one game.


Designed and built by RIFKIN HABSBURG
Props and Animation by BUTTERCUP TIGER
Based on the game DIAMANT by Alan R Moon and Bruno Faidutti
Special Thanks to Alairan Kaiser, Chromal Brodsky, Denise Unicorn, and Gog Gremlin